Author Topic: [MOD] !guns and !vipguns  (Read 8969 times)

Offline Scarlet

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[MOD] !guns and !vipguns
« Reply #60 on: May 09, 2012, 05:18:52 AM »
Quote from: Cadi;95026
[Current Version]
!guns v3.2.5
!vipguns v3.2.5

-removed the ability to buy 1000 hp, increased the small health kit to 250 hp
-fixed a bug that was causing the ammo option to take your money but not give you ammo. robbed

Why you replaced 1000hp with 250hp, it was useful in some maps on sv1. xD

Offline Cadi

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[MOD] !guns and !vipguns
« Reply #61 on: May 11, 2012, 01:34:45 AM »
It makes health skills and healing abilities more valuable.
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Offline Cadi

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[MOD] !guns and !vipguns
« Reply #62 on: January 29, 2013, 01:20:15 AM »
[Current Version]
!guns v3.2.6
!vipguns v3.2.6

-fixed the menu price of the VIP night vision
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Offline Cadi

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Re: [MOD] !guns and !vipguns
« Reply #63 on: March 01, 2013, 09:56:11 AM »
[Current Version]
!guns v3.3.0
!vipguns v3.3.0

-changed the menu layouts a bit
-a few price adjustments
-reduced the amount of checks needed when purchasing items.
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Offline Cadi

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Re: [MOD] !guns and !vipguns
« Reply #64 on: March 16, 2014, 07:32:32 AM »
[Current Version]
!guns v3.3.1
!vipguns v3.3.1

-Several pricing changes
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Online Hiiragi Kagami

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Re: [MOD] !guns and !vipguns
« Reply #65 on: November 10, 2014, 02:07:48 AM »
Server 1 New.

!guns v3.3.5
!vipguns v3.3.5

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Hey Babe Miria Cute <3 xoxo



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--=> Discord ZH Join Groups <=--

Offline Cadi

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Re: [MOD] !guns and !vipguns
« Reply #66 on: October 11, 2015, 06:53:07 PM »
[Current Version]
!guns v3.3.7
!vipguns v3.3.7

-a few small price changes
-added menu selection sounds
-misc menu code improvements and restructuring
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Offline Cadi

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Re: [MOD] !guns and !vipguns
« Reply #67 on: November 10, 2015, 10:06:42 PM »
[Current Version]
!guns v3.3.8
!vipguns v3.3.8

-Fixed a bug that was causing players to receive armor with no helmet. This has been fixed when using "Auto Buy" and manually purchasing armor.
« Last Edit: November 10, 2015, 10:17:06 PM by Cadi »
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Offline Cadi

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Re: [MOD] !guns and !vipguns
« Reply #68 on: December 03, 2017, 04:49:12 AM »
[Current Version]
!guns v3.4.0
!vipguns v3.4.0

-Added a restriction variable for purchasing health
« Last Edit: December 06, 2017, 02:43:22 AM by Cadi »
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Offline Cadi

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Re: [MOD] !guns and !vipguns
« Reply #69 on: December 19, 2017, 08:33:54 AM »
[Current Version]
!guns v3.4.1
!vipguns v3.4.1

-Fixed VIP notices.
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Offline Cadi

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Re: [MOD] !guns and !vipguns
« Reply #70 on: April 20, 2018, 05:19:28 PM »
I'm working on a update that will allow !xp based unlocking of the !guns menu items. I have most of it coded and I hope to have it added for testing tomorrow. I plan on making the unlocks dependent on your bullet damage skill in the !xp mod. I may make a separate method of unlocking items in the menu later. Maybe something dependent on the amount of kills you have gotten with each weapon.
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Offline Cadi

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Re: [MOD] !guns and !vipguns
« Reply #71 on: April 20, 2018, 07:29:07 PM »
This mod allows you to buy weapons and equipment anywhere and anytime. It also includes "Auto Buy" a feature that allows you to save your current weapons and auto buy them when you spawn.

The latest version includes !xp mod support. You can unlock items in the !guns menu by leveling up your bullet damage skill. There are 7 possible levels to unlock.
 
[Current Commands]
!guns - Brings up the guns menu
!vipguns - Brings up the vipguns menu

[Current Version]
!guns v3.5.0
!vipguns v3.5.0

This version will be added to the zombie servers soon for testing. It really should be v4 but I intended on adding this feature early on in version 3 but never did. Although I used a lot of the existing code the mod has been completely restructured and many new features added.
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Offline Mam

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Re: [MOD] !guns and !vipguns
« Reply #72 on: July 11, 2018, 02:54:11 PM »
About the AutoBuy. The following thing I'm about to mention happens mostly with auto-buying pistols. It doesn't occur that much with the main gun.

Since I use the AutoBuy on DM alot, I noticed that sometimes it doesn't buy the pistol that I did set it to buy, but it buys the default pistol of the team I'm on. For example: If I'm with CT's, it buys USP. Same thing goes for T's, it buys Glock. It happens like around seven to ten times throughout the whole round on DM. I thought it's worth of mentioning. Also for the main gun sometimes it gives something else out of the category I already set it to buy from ( this happened like two times in a whole match of DM's ) 
« Last Edit: July 27, 2018, 05:28:52 PM by Mam »